Week #40 update
Most of my time this week on Lode Runner Online: The Mad Monks' Revenge was spent playing LAN games with my brother. We found quite a few bugs which was nice.
I'll be working on making quite a few significant changes to the save game format. I'll try to add backwards compatibility for existing saves but I might not be able to.
A name in parenthesis and in bold is the finder of the bug/quirk. Thanks to all, I really do appreciate your time and support. Cheers!
Editor
- fixed bug that altered a blastable block when burying tools
Game
- fixed players being able to run through solid objects
- updates to goo to match the Original;
- goo thrown at phase blocks fixes
- last frame of animation no longer skipped
- fixed bug with goo thrown on bottom row
- fixed bug that did not draw proper tools if buried
- monks;
- fixed monks merging when crossing onto ladders
- fixed monks not using monk-only teleports (Artyom)
- monks can no longer step off a ladder and leap-frog a blasted block (Gareth, TJ)
- monks can no longer be befuddled when they are waiting on another monk that is blocking a teleport exit
- players now teleport before drowning - matches the Original
- players now get crushed in exit phase blocks that are appearing into the puzzle (Artyom)
- fixed bug that could potentially save altered puzzles into saved games
LAN
- when the host cheats, points are now reset on the client machines
General
- updated FNA engine to 16.10
- fixed mouse cursor not showing when returning to the main menu
- fixed duplicate entries in the puzzle viewer tooltips
Bugs being worked on
- runners not entering exit doors (Howie)
- some Windows machines not be able to detect LAN games (Steve)
- machines with a different Windows on host/client are affected
- automated build tool creating ZIP files that cannot be extracted on Linux machines (TJ)
What I'll probably do next week
- fix bugs from LAN gameplay
- changes to save game format