Most of this week was spent playing Lode Runner Online: The Mad Monks' Revenge rewrite over the Internet. This has been a massive help in improving LAN/web games. All bug fixes this week were identified while playing these games.
A name in parenthesis and in bold is the finder of the bug/quirk. Thanks to all, I really do appreciate your time and support. Cheers!
Game
- monk fixes;
- fixed pause when crossing off a ladder in some scenarios
- fixed changing climbing directions on ladders if a monk is too close behind - matches the Original
- can no longer fall into a blasted block that is being aborted (eg; blasted too close to the monk)
- can drop gold on hidey holes or exits - matches the Original
- fixed crash when monk attempted to drop gold
- befuddled monks can no longer climb down the ladder to escape it
LAN
- refactored network code
- reduced overall complexity when processing player updates
- significant bandwidth reduction
- when the game is out of sync, a message box shows instead of crashing
General
- music on main menu now pauses when game is not active (minimized/lost focus)
Bugs being worked on
- runners not entering exit doors (Howie)
- some Windows machines not be able to detect LAN games (Steve)
What I'll probably do next week
- work on outstanding items on my TODO list
- improve network gameplay