A lot of project maintenance was done this week and quite a few bugs discovered and fixed. Special thanks to Howie for helping to work out how exactly the editor/try/preserve feature will work. This feature is untitled so if you've got a suggestion, just leave a comment or email me.
As usual, head over to the new Lode Runner Online: The Mad Monks' Revenge mini-site for the latest build.
A name in parenthesis and in bold is the finder of the bug/quirk. Thanks to all, I really do appreciate your time and support. Cheers!
Game
- fixed monks not waiting correctly on other monks (when falling)
- fixed monks eating runners that are standing on their head (Howie)
- fixed simultaneous rubble (from pick-axe) bug when filling in liquid or blastables (Howie)
- fixed pick-axe rubble not filling in blasted blocks correctly (Howie)
- fixed players drowning in the wrong spot - this was originally found by Adam but recently re-introduced
- phase blocks now draw over players after fading in - this matches the Original
- fixed monks ignoring phase bricks causing some puzzles to be unsolvable (Abhiram)
- games with 3+ runners are no longer over if Jake and Wes are out of lives and the remaining players still have some
- fixed runner death in certain scenarios from not working as expected (with regards to points/lives being set)
- fixed runners coming out of a hidey-hole above a ladder - now matches the Original
Drowning in the wrong spot
General
- sound effect callbacks now trigger immediately if game volume is set to 0
- audio DLC specific code moved from content manager to audio manager
- removed now obsolete methods from content manager
- refactored video player
- isolated and simplified streaming mods to FNA
- updates to animation base class;
- increased limit of tasks that can be executed at specific frames of animation (current was 1, limitless now);
- updated area of projects that were affected by previous limitation (runners using pick-axe+drill, rock debris)
- optimized display handling of native game resolution
- refactored puzzle group loading
Bugs being worked on
- monks merging together when crossing on/off ladders
- switching to windowed mode hides the Dock (Sierra)
- regen bomb timing does not accurately match the Original
What I'll probably do next
- ability to 'pause' the game when testing and return after minor edits