Week #18.5 update
Welcome to an early week update! Due to a few bugs and the game not running on 32bit copies of Windows, I've re-uploaded all the builds. Thanks to Maclr and Howie for help with the x86 Windows build.
A name in parenthesis and in bold is the finder of the bug/quirk. Thanks to all, I really do appreciate your time and support. Cheers!
Game
- fixed pick-axe debris not filling in blasted blocks (MacLr)
- fixed error in 2P HUD that crashed two-player games
- if you've saved your game and continuing playing and then quit in the same puzzle, you will no longer be asked to resave
General
- fixed draw glitch in dropdown controls
- options dialog fixes;
- if you are assigning a key binding and click elsewhere, the key will now stop blinking
- if you are assigning a key binding and click another, it will now stop blinking
- fixed Reef and Astral cut-scene music being swapped (Abhiram);
- you'll need to re-download the CD DLC
- updated README.TXT
Bugs being worked on
- monks merging together when crossing on/off ladders
- switching to windowed mode hides the Dock (Sierra)
- regen bomb timing does not accurately match the Original
- resume pause from a LAN game can crash
What I'll probably do next
- ability to 'pause' the game when testing and return after minor edits