Week #5 update
I'm pleased to report that only a few bugs were found in the first C# build! Most of them were down to insufficient testing on my part. I've uploaded the downloads again so if you downloaded the February build before today, it is well worth getting a fresh copy.
Thanks to Timothy for letting me know the game runs well on Debian. Here are all the platforms the game has been played on;
Windows; 7, 8, 8.1, 10
Mac OS X; Mountain Lion, Yosemite, El Capitan, Sierra
Linux; Debian, Ubuntu, Mint
A name in parenthesis and in bold is the finder of the bug/quirk. Thanks to all, I really do appreciate your time and support. Cheers!
Editor
- fixed bug that saved the wrong version into the puzzle (preventing them from opening in the Original) (Jared)
Game
- fixed bug that prevented players grabbing ladder after blasting from a ladder with an empty tile below (Howie)
- goo rewritten to match the Original
- fixed bug that did not allow runners to collect gold uncovered by a bomb (Howie, George)
- fixed monks jamming when choosing a runner to chase (Howie, Pat)
- tweaked monk running to match Original
- fixed gas guns only being able to be used once (Jared)
- fixed goop thrown from buckets not working with ladders (Jared)
- runners using a hide-hole now draw behind tools (Howie);
- the Original game has the same issue which looks odd - runners somehow contorting over the tool
- when playing timed games, an alert will pop-up every 10 minutes and again when only 5 minutes remain (Jared)
- scoreboard now shows the puzzle started from and not what you restored from
- fixed bug that did not load the correct secret puzzle when restoring a saved game
Draw order before and after
You're now alerted in timed games
Networking
- word-wrap support added to chat box in lobby
General
- error dump files now contain a copy of your configuration file
- by default the game will now launch into full-screen (George)
- minor performance gains achieved in content manager
- streamlined sprite font (including measuring and truncating text)
- fixed bug in file dialog that attempted to load invalid paths when changing folders (Jared)
- scoreboard correctly shows '?' when playing secret puzzles
- fixed bug in file dialog that did not overwrite a file
Bugs being worked on
- monk hump 'n bump does not always work
What I'll probably do next week
- input predication (web games)
- monks merging when crossing ladders