Week #21 update

Special thanks to Conrad for helping to fix a bug that prevented the game running on all Windows x64 machines and to Luis for the Spanish translation. All interface related fixes this week are courtesy of Gareth since I was busy with networking (which you can read about below). Don&…

Lode Runner 2 Update #2

Welcome to the second development update for Lode Runner 2: Definitive Edition! The past few weeks of work has mostly been all about scaling with a couple of other areas poked at. The Last update [https://www.quarkrobot.com/lode-runner-2-work-has-begun] was focused on the Main Menu. You might think this…

Week #20 update

I spent a few days helping Gareth out with Lode Runner 2. He will be getting around to doing another blog post soon. I've also had internet troubles - three trips up the mountain (at 6km a trip) meant I had a few days off. A name in…

Week #19 update

We've had quite a few emails about getting Mad Monks' Revenge to run on the Raspberry Pi. This is on the TODO list and is being looked into from time to time. We're Windows guys so will probably package the game up [https://docs.microsoft.…

Week #18.5 update

Welcome to an early week update! Due to a few bugs and the game not running on 32bit copies of Windows, I've re-uploaded all the builds. Thanks to Maclr and Howie for help with the x86 Windows build. A name in parenthesis and in bold is the finder…

Lode Runner: Legacy

Want to play an offical Lode Runner game? Great news! Tozai Games [http://www.tozaigames.com/], the rights holders of Lode Runner, are making a brand new game called Lode Runner: Legacy [https://www.tozaigames.com/legacy/en/]. The game is still being made but you can follow Tozai'…

Week #18 update

Last weeks upgrades to the content management and asset reading appeared to have broken the macOS and Linux builds. Thanks to Hector for letting me know. They've been fixed and new builds uploaded so this week you get an early build. A name in parenthesis and in bold…

Week #17 update

The editor/game/preserve state feature has now been fleshed out so I'll be able to implement that this coming week. I've also been redoing the build tool I use to package up the zips for the platforms. At the moment, it is a bit of…