Week #8 update

Most of my spare time out of work was spent clearing away all the burnt lantana and privet after the bushfire two weeks ago. Apart from the damage to my the mature trees in my yard, the fire has saved me many months of manual labour. You've got…

Week #6 and #7 update

When a weekly update is skipped, it is usually because not much work was done or something has prevented me from posting. It was a bit of both this update. It was 42 degrees in my office last weekend so any work on Lode Runner was ruled out and this…

Week #5 update

I'm pleased to report that only a few bugs were found in the first C# build! Most of them were down to insufficient testing on my part. I've uploaded the downloads again so if you downloaded the February build before today, it is well worth getting…

February 2017 update now ready!

About time! What was the hold up? Christmas break and porting the ~17,000 lines of code to C#. Porting the code was a great opportunity to go through my TODO list and fix long outstanding items. Nearly all of the project has seen minor rewrites and in some cases,…

Week #4 update

A reminder about the monthly build - first build of 2017 and since the December - will be uploaded Wednesday (1st of the month). A lot of little bugs and inconsistencies with the Original game were fixed this week, plus some tweaks to the editor added. A name in parenthesis…

Week #3 update

If after converting 16,662 lines of code from one language into another and thinking you wouldn't run into any issues, then I'm not really sure how to finish this sentence... My free time this week was occupied either fixing foibles going to C# or trying…

Week #2 update

The project this week sees the completion of switching Lode Runner Online: The Mad Monks' Revenge from VB.NET to C#. Testing is still underway but the next monthly update will be the 1st C# build of the game. A name in parenthesis and in bold is the finder…

Week #1 update

Welcome to the first weekly update of 2017! We've had nearly two weeks off the project but despite giving ourselves a break, we've pretty much worked on it as usual... A name in parenthesis and in bold is the finder of the bug/quirk. Thanks to…