Week #16 update

What I've done this week## This week was mostly focused on monk AI and replacing the slow high-scores/menu logo effect to use shaders. Game * improved initial pause/un-pause of the game after a hero enters * improved input keyboard handling for the UI during gameplay * fixed bug where…

Week #15 update

What I've done this week## I spent a lot of time this week trying to test Lode Runner a Mac OSX (Yosemite) machine. My brother and I didn't have much luck. The game crashes when attempting to initialize the Bass sound engine. When we've…

Tools of the trade

Want to know what we use to recreate Lode Runner Online: The Mad Monks' Revenge? I thought I'd take the time to show you a comprehensive list of items and the reasoning behind it. PC Both my brother and I use a HP Z1 Workstation [http://www8.…

What is a Quark Robot?

I've never been asked it and I'm sure a lot of you dear readers have never thought of it, but what exactly is a Quark robot? A Quark robot from the Doctor Who serial 'The Dominators' [http://en.wikipedia.org/wiki/The_Dominators] Quark…

Week #14 update

What I've done this week## It has been a quite busy week and Easter long weekend for my brother and me. Microsoft XNA [http://en.wikipedia.org/wiki/Microsoft_XNA] was replaced with MonoGame. This in itself was easy; swap the XNA references to MonoGame. I chose the…

Week #13 update

What I've done this week## Quite a bit! A lot more polishing of the game menus, bug fixes, gameplay tweaks and high score tables. Editor * improved the copy+paste+move functions * fixed the 'double-undo' bug Game * fixed bug that stopped players from falling when a phase…

Week #12 update

What I've done this week## This week was mainly playing catch-up on my TODO list. Even though Jason Summers no longer maintains his site, Jason's Lode Runner Archive [http://entropymine.com/jason/lr/] is still the best spot on the internet for all things Presage Lode…

Week #11 update

What I've done this week## Cut-scenes are finally completed, monk AI is progressing nicely and the UI overhaul is just about done. Editor * Nothing! Game * rewrote support for monks to wait on each other when travelling horizontally (monks can't run past each other like heroes can)…