Week #10 update

What I've done this week## Not a great deal done this week on paper, but still, progress was made. Editor * if you have a region selected, then click on the active tile/palette, the region will now paste and switch back to the paint tool Game * fixed bug…

Week #9 update

What I've done this week## Week nine has been another bumper week! The AI progressed quite a lot, audio via the streaming of Ogg files was finally completed, tooltips added and a whack of bug fixes and tweaks. Editor * enlarged the size of the tile palette/active tile…

Same, but different #3

Here are the latest round of changes I've made to the original [https://www.quarkrobot.com/tag/things-ive-changed/]. Like all previous changes, these are only cosmetic and finish off what seems incomplete in the original. Big bombs Diehard fans may have noticed a slight discrepancy with the way…

Week #8 update

What I've done this week## Pretty much bugger all this week. A lot was done with things you can't really see. I also sent out a couple of demos of the editor to get some more feedback and hunt for bugs. This turned out to be…

Week #7 update

What I've done this week## Overall, quite a lot was done. Nothing major (apart from AI) was done to the core code-base, but I'm still happy with what we've achieved. The game is slowly coming together! In case anyone had ever thought "I…

Week #6 update

What I've done this week## This week was spent going through my to-do list (plain Notepad text file pinned in Visual Studio - super simple and quick to use) and checking of a lot of little minor issues. Nothing was done on the AI front as my brother…

Flashback Friday

The first thing I did after the editor UI and basic framework was up and running was to show the loaded puzzle on the screen. This was a huge step and a major morale booster for me, being able to see what I'd already spent months working on…

Week #5 update

What I've done this week## Not a great deal has been done when written down, but visually, quite a bit has been added. *Say hello to the game intro!*All the stuff I wanted to get done this week was put off to get the player code ready…