Abandoned ideas

Since one of my goals was to remove the OS specific dialogs, this meant ditching the Windows 3.1 style file menu. Nearly all the actions in this menu are not needed and can be removed or incorporated elsewhere. I did waste several days adding a music and lock button…

Same, but different

I might have started this project with the goal of doing a 100% clone but the more I write it, the more I seem to be changing it. But, fear not, the changes I've made haven't been too obvious or detrimental. I thought I'd…

Week #49 update

What I've done this week## Editor### * Undo now works when flipping backwards and forwards through puzzles (the original allows one undo and one redo which doesn't work across puzzles) * Background behind the World theme dialog now shows full size preview rather than the blackness the original…

Editor 2.0

One of the appealing features of Lode Runner is the editor. Being able to make and share puzzles means you can extend the life of the game and continue playing without getting bored. After the initial work on loading the original's artwork, I set to work writing the…

The Beginning

One of the things I wanted with my MMR was to be ability to download the original copy from Todd Daggert's [http://www.daggert.net/Folio/Programming/Presage/LodeRunner/Loderunner1.htm] site, unzip it anywhere you'd like, drop in my new EXE and perhaps another data…

The Legend of Mad Monks' Revenge Returns

Welcome to my Lode Runner Online: Mad Monks Rewrite development blog! You can all about why I'm doing this on the project about page [https://www.quarkrobot.com/about-this-project]. I'm actually well into development - I did mean to start this blog earlier but I'…