Mad Monks' Revenge: Release 19.4.22
Release notes for build 19.04.22 (April 2019). This build contains gameplay fixes, new features, and general improvements.
Want to chat about this project? Find friends to play online with? Report a bug? Join our Discord channel! https://discord.me/madmonksrevenge
A name in parentheses and in bold is the finder of the bug/quirk. Thanks to all, we appreciate your time and support.
New
- added Floating rocks quirk to Quirks Mode (ChaosUnown)
- bonus ending cutscene will only play after credits has been watched (if you click or press a key to skip, you won't get it)
- updated puzzle schematics to include the liquid and phaze icons from the PowerPC Mac edition of MMR (ChaosUnown, spex)
Updated puzzle schematics
Fixes
- fixed regenerating bomb timing not matching the Original game - special thanks to spex and to the Discord community
- fixed bug that could crash the game when attempting to open corrupted puzzles
- clicking the mouse outside the game window during cutscenes no longer skips ahead
- fixed blasted bricks waiting to restore when a monk was below it
- fixed jumping to a puzzle (CTRL/CMD + G or clicking on puzzle number in HUD) not going to selected puzzle
- fixed runners dying from bomb blasts while escaping through an exit door (ChaosUnown)
- fixed start lives option not working when starting a new game (Tim)
- fixed file dialog not being able to differentiate between a file and folder of the same name (Tim)
- fixed monks not dropping gold when falling into a blasted brick when an exit ladder is above the hole (ChaosUnown/Tim)
- fixed monks not dropping gold when falling vertically into a blasted brick (ChaosUnown/Tim)
- fixed monks not dropping gold when climbing ladders (human controlled)
- fixed runners not being able to set up snares on a ladder above an empty brick (Sarah)
- fixed monks treating phaze exit bricks incorrectly (Tim)
- fixed runners not idling facing front after running when standing on a monk (spex)
- fixed Flying Lode Runner quirk not matching the Original game (spex)
- monk hit test range when eating a runner tweaked to better match the Original (increased by 5%) (ChaosUnown)
Known Issues
- monks merge/get stuck when crossing on/off ladders