Mad Monks' Revenge: Release 20.3
Release notes for build 20.3. This build contains a number of bug fixes and general improvements
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A name in parentheses and in bold is the finder of the bug/quirk. Thanks to all, we appreciate your time and support.
New
- if a crash occurs, details are now copied to the clipboard (as well as creating a log) (xTrogwaRx)
- Photon server in South Africa now available (Photon is still testing this region, so reliability may be an issue)
Updates
- updated Russian language - special thanks to xTrogwaRx and Hunk790
- gamepad dpad up/down can no longer be used for tabbing as this conflicted with scrollbar up/down toggles - dpad left/right are the buttons to use
- dpad up/down toggle can now be used to scroll listbox items (such as in the file dialog)
- gamepad
A
button can now be used to select a file/folder in the File Dialog andY
to delete (as long as the cursor isn't over a button) - up/down/dpad up/down can now be used to toggle dropdown items
- dpad up/down to move scrollbar widget on bars without toggle up/down buttons
- puzzles with monks buried inside solid bricks (created using LodeEdit) now play as per the Original (Jim - the creator of Hacker's Editor)
- environment args for loading a puzzle in the editor updated to only support puzzles in your user content directory and support to edit a specific puzzle - eg; loderunn.exe debra.pzl #12
- tweaked regenerating bomb animation for Moss and Dark worlds (xTrogwaRx)
- colours changed when pinging regions (via pre-lobby); red indicates a region that could not be reached; orange indicates a region to slow to host a reliable game
- network now only initialized when needed and not at start-up
- Dropdown control no longer collapses when mouse leaves control (click dropdown or elsewhere to collapse)
Fixes
- fixed bug that allowed multiple monks to share a hole (Rick)
- fixed dropdown control in Options Screen drawing in the wrong order (xTrogwaRx)
- various fixes for gamepad support for user interface toggling (Fark)
- fixed digits on tile in Editor drawing with a gap (teleports, monks, regen bombs)
- runners now correctly teleport when drilling through a solid brick that contains a transporter - this matches the Original (Jim)
- fixed Editor button on Main Menu not having a pressed state graphic
- fixed gamepad button input bubbling to other window elements
- fixed cast to oblivion buttons on HUD not resuming if game is in the pre-game pause state
- fixed full-screen not working correctly on smaller displays (Samuel)
- fixed incorrect tiles in the Parts Bin (Jim)
- fixed incorrect tool showing in the HUD (Jim)
- fixed pick-axe tool not working as expected in some scenarios (with Quirks Mode enabled) (Jim)
- fixed Dark World sprites using the wrong colour palette (Jim)
- fixed monks dropping treasure in the air (Jim)
- fixed monks falling in place where a hand-over-hand bar is present (Jim)
- fixed out-of-sync bug when playing online games (cs188)
- reinstated missing game transfer progress bars from lobby
- fixed big bombs preventing exit portals from working correctly (Jim)
- collect/drop/use input handling now matches the Original (Jim)
Known Issues
- monks may merge/get stuck when crossing on/off ladders
- full-screen does not work correctly on macOS
- full-screen with stretch-to-fit option does not work correctly with 4K displays