Mad Monks' Revenge: Release 20.6

Release notes for build 20.6. This build contains new features, a number of bug fixes and general improvements.

A reminder for macOS Catalina users: you will need to set permissions in order to play. You can do this via Terminal with chmod +x Applications/LODERUNN.app/Contents/MacOS/LODERUNN

Want to chat about this project? Find friends to play online with? Report a bug? Join us on Discord!

A name in parentheses and in bold is the finder of the bug/quirk. Thanks to all, we appreciate your time and support.

New

Fixes

  • fixed regenerating turf bricks closing if monks are surrounding it (Bysmuth)
  • fixed monks sharing blasted bricks when eating runners (How)
  • fixed Editor not loading puzzles when saving an existing set (Cyantusk)
  • fixed treasure not being removed from a puzzle when a monk carry it drowns (Cyantusk)
  • fixed monks merging together when crossing onto a ladder from opposite directions (Cyantusk)
  • fixed blasted turf restoring not seaming correctly
  • updated German translation - special thanks (Barrabbazz)
  • fixed monks not behaving correctly in Classic Mode when crossing through a blasted brick (Jeffrey P)
  • fixed Parts Bin not showing in the correct position when opening the default vertical Toolbox layout
  • fixed wrong world be loaded in PlayStation puzzles (pteraptera)
  • fixed monks being in the wrong tile when climbing out a blasted brick (Cyantusk)
  • game loads the correct colour palette during gameplay for animated object (pteraptera)
  • fixed monks leaping when eating a runner on a ladder (How)
  • players can become trapped inside a blasted turf brick (teddy_hpr)

Known issues

  • renaming a puzzle in the Editor can jam the dialog (Linux) (Cyantusk)
  • under specific scenarios, monks can merge together (How, Discord)
  • runner can step into restoring bricks from the side (How)
  • Linux users cannot play online games (vectornaut, Layla)
  • monks jitter when no runner is available to chase (hiding, unreachable, etc) (Jim, How)
  • runners don't move correctly when standing on a monk (Jim, How)