Release notes for build 20.6. This build contains new features, a number of bug fixes and general improvements.
A reminder for macOS Catalina users: you will need to set permissions in order to play. You can do this via Terminal with chmod +x Applications/LODERUNN.app/Contents/MacOS/LODERUNN
Want to chat about this project? Find friends to play online with? Report a bug? Join us on Discord!
A name in parentheses and in bold is the finder of the bug/quirk. Thanks to all, we appreciate your time and support.
New
- FNA updated to latest
Fixes
- fixed regenerating turf bricks closing if monks are surrounding it (Bysmuth)
- fixed monks sharing blasted bricks when eating runners (How)
- fixed Editor not loading puzzles when saving an existing set (Cyantusk)
- fixed treasure not being removed from a puzzle when a monk carry it drowns (Cyantusk)
- fixed monks merging together when crossing onto a ladder from opposite directions (Cyantusk)
- fixed blasted turf restoring not seaming correctly
- updated German translation - special thanks (Barrabbazz)
- fixed monks not behaving correctly in Classic Mode when crossing through a blasted brick (Jeffrey P)
- fixed Parts Bin not showing in the correct position when opening the default vertical Toolbox layout
- fixed wrong world be loaded in PlayStation puzzles (pteraptera)
- fixed monks being in the wrong tile when climbing out a blasted brick (Cyantusk)
- game loads the correct colour palette during gameplay for animated object (pteraptera)
- fixed monks leaping when eating a runner on a ladder (How)
- players can become trapped inside a blasted turf brick (teddy_hpr)
Known issues
- renaming a puzzle in the Editor can jam the dialog (Linux) (Cyantusk)
- under specific scenarios, monks can merge together (How, Discord)
- runner can step into restoring bricks from the side (How)
- Linux users cannot play online games (vectornaut, Layla)
- monks jitter when no runner is available to chase (hiding, unreachable, etc) (Jim, How)
- runners don't move correctly when standing on a monk (Jim, How)