Mad Monks' Revenge: Release 21.03

Release notes for build 21.03. This build contains new features, a number of bug fixes and general improvements. You can download the build here (Windows, macOS, Linux).

Want to chat about this project? Find friends to play online with? Report a bug? Join us on Discord!

A name in parentheses and in bold is the finder of the bug/quirk. Thanks to all, we appreciate your time and support.

New

  • FNA updated to latest
  • redo added to the Editor to redo the last undo operation (for the current puzzle only - does not persist between puzzles in a set) (Ringcaat)

Fixes

  • fixed spotlight turning off if a player was in a specific area of tile 5,2 (Ringcaat)
  • fixed pick-axe rubble piles forming inside phaze bricks when Quirks Mode is disabled (LepcisMagna)
  • updated draw order of gas and rock piles to match the Original (LepcisMagna)
  • fixed left-clicking rapidly to change tile settings being slower that rapidly right-clicking (CharlieVermin)
  • fixed monks being able to stand inside a phaze brick (LepcisMagna)
  • fixed monks getting crushed inside adjacent restoring bricks (Ringcaat)
  • fixed replays playing the credits upon completion (Ringcaat)
  • fixed slime falling through phaze bricks instead of splatting on top (Ringcaat)
  • fixed top-most elements repeating when in full-screen mode (such as Editor toolbox, debug information) (LepcisMagna)

Known issues

  • game doesn't draw correctly with Ubuntu 20.04 and 20.10 (DJ_KiltScor, vectornaut)
  • under specific scenarios, monks can merge together (How, Discord)
  • monks jitter when no runner is available to chase (hiding, unreachable, etc) (Jim, How)
  • runners don't move correctly when standing on a monk (Jim, How)