Mad Monks' Revenge: Release 24.02
Release notes for build 24.02. You can download the build here (Windows, macOS, Linux).
Want to chat about this project? Find friends to play online with? Report a bug? Join us on Discord!
- FEATURE: game libraries updated (FNA, Photon Network)
- FEATURE: delete key can now be used to erase the tile under the mouse cursor in the Editor (paint tool must be selected)
- FEATURE: shift + middle mouse click will switch to pliers tool
- FEATURE: Editor Toolbox can now be docked to the bottom of the screen (Arty)
- FEATURE: improved Stretch Quirk to include unlocking doors (AngelSassin)
- WINDOWS/LINUX:
PlayMacMidi
Boolean added to config file to allow users to choose the MIDI tracks from the OSX release over the Windows release (pnoyboi917) - BUGFIX: runner would drown when moving from a hand-over-hand bar to an adjacent teleport with liquid below the teleport
- BUGFIX: removed redundant check when extracting default content (tan_x_dx)
- BUGFIX: Options Dialog showed gamepad bindings when no gamepads connected (mwilkos)
- BUGFIX: game crashed when monk dropped gold over a detonating bomb (ACME)
- BUGFIX: previous cutscene background was visible behind credits
- BUGFIX: F5 Try shortcut did not work when mouse was over the toolbox
- BUGFIX: select all and delete did not revert to previous tool
- BUGFIX: monks ate runners standing on transporters (did not match Original e.g. Jake standing on Wes' transporter) (Telsaman)
- BUGFIX: runners and monks did not enter a puzzle above phaze brick set to 7 as per the Original (Telsaman)
- BUGFIX: monk entry door numbers did not match their assigned entry in the Editor (Ringcaat)
- BUGFIX: when saving an existing game, the File Dialog incremented the filename
- BUGFIX: escape key did not paste current region - matches MS Paint
- BUGFIX: cancelling a selection did not revert tool to previous
- BUGFIX: toolbox lost focus when moving the toolbox over itself
- BUGFIX: after using Random (CTRL + R), current tool did not revert back to Paint
- BUGFIX: incorrect quantity of lives was awarded when exiting through an All-For-One door
- BUGFIX: lives awarded before all players exited through and All-For-One door
- BUGFIX: secret puzzles showed in the puzzle previewing dialog when browsing in-game
- BUGFIX: credits no longer play for non-Official puzzle groups
- BUGFIX: incorrect tooltips displyed when loading a puzzle (SilverMike)
- BUGFIX: attempting to load an invalid or corrupt puzzle group in the Editor would overwrite the loaded puzzle group
- BUGFIX: game did not return to the menu after completing a puzzle group
- BUGFIX: gold caried by a monk was not being removed from a puzzle (via cheating) (Arty)
- ISSUE: under specific scenarios, monks can merge together (How, Discord)
- ISSUE: monks jitter when no runner is available to chase (hiding, unreachable, etc) (Jim, How)
- ISSUE: runners don't move correctly when standing on a monk (Jim, How)
- ISSUE: transferring puzzle sets in online games causes the lobby to quit on macOS and Linux