Mad Monks' Revenge: Release 24.08

Release notes for build 24.08. You can download the build here (Windows, macOS, Linux).

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  • FEATURE: game libraries updated (FNA, Photon Network)
  • BUGFIX: game crashed when a runner set up a rope trap over another yet sprung trap (Logan)
  • BUGFIX: runners did not get correctly buried under rubble when inside a hidey-hole (IlyaLts)
  • BUGFIX: can no longer set up a rope trap over a working teleport - behaviour did not match Original (IlyaLts)
  • BUGFIX: players did not cross to a ladder from an adjacent brick as per the Original (IlyaLts)
  • BUGFIX: game did pause when using save shortcut (bcool101)
  • BUGFIX: Editor would crash when attempting to create a game replay
  • BUGFIX: monks could climb out of a hole after falling in when previously buried - matches Original (AngelSassin)
  • BUGFIX: Suspended Monks Quirk did not match the Original (AngelSassin)
  • BUGFIX: monks would pause when hitting a rubble pile when on a hand-over-hand bar and not resume when rubble cleared (IlyaLts, bcool101)
  • BUGFIX: Run in Goo Quirk worked with Quirks Mode disabled (Ringcaat)
  • BUGFIX: Flying Lode Runner Quirk did not match the Original
  • BUGFIX: runners did not automatically run off a monk the same as the Original
  • BUGFIX: pickaxe rubble did not match the Original
  • BUGFIX: runners did not run off a monk correctly
  • BUGFIX: monks did not teleport correctly if already inside a teleport when a bomb exploded (IlyaLts)
  • ISSUE: under specific scenarios, monks can merge together (How, Discord)
  • ISSUE: monks jitter when no runner is available to chase (hiding, unreachable, etc) (Jim, How)
  • ISSUE: runners don't move correctly when standing on a monk (Jim, How)
  • ISSUE: transferring puzzle sets in online games causes the lobby to quit on macOS and Linux