Mad Monks' Revenge: Release 19.2.11

Release notes for build 19.02.11 (February 2019). This build contains gameplay fixes, new features, and general improvements.

Want to chat about this project? Find friends to play online with? Report a bug? Join our Discord channel! https://discord.me/madmonksrevenge

A name in parentheses and in bold is the finder of the bug/quirk. Thanks to all, we appreciate your time and support.

New

  • updated FNA to latest release
  • icon added to File Dialog when creating a new folder
  • Options Dialog;
    • blast/dig style draw using the current world graphics
    • filtering options draw using the current world graphics and with filtering applied in real-time
  • monks can now be buried inside blasted bricks the same as XBLA Lode Runner and Legacy
    • these monks remain hidden until the brick is blasted
    • levels created in Legacy will now add buried monks

mmr-buried-bungler

fdo2
Plus icon added to new folder

opti-blast
Blast/dig style drawn using current world graphics

opti-filter
Filter samples now draw as they do when enabled

Fixes

  • Lode Runner Legacy importer now creates puzzle sets with Quirks Mode disabled and Classic Mode enabled (Tim)
  • fixed builds not starting on macOS machines
  • fixed game crashing when entering an invalid online game to join (Jon)
  • fixed bug with runners blasting from a monk when Classic Mode is enabled (How, Jon)
  • fixed bug that did not update the HUD with accurate life count (Esh)
  • fixed game crashing when attempting to check highscores (How, Cyantusk)
  • fixed bug that prevented buried items having settings adjusted in the Editor
  • the eyedropper tool now selects buried items correctly in the Editor
  • fixed display scaling issue caused by invalid window sizing
  • fixed Stretch to Fit full-screen option not working
  • fixed runners not falling through a monk (when starting above them) as per the Orignial (runner will land on monk if Quirks Mode is disabled) (Connor)

Known Issues

  • collecting all treasure from a puzzle does not always open the exit doors
  • monks may fall into a closing brick and be trapped inside the brick
  • monks merge/get stuck when crossing on/off ladders