Mad Monks' Revenge: Release 19.2.11
Release notes for build 19.02.11 (February 2019). This build contains gameplay fixes, new features, and general improvements.
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A name in parentheses and in bold is the finder of the bug/quirk. Thanks to all, we appreciate your time and support.
New
- updated FNA to latest release
- icon added to File Dialog when creating a new folder
- Options Dialog;
- blast/dig style draw using the current world graphics
- filtering options draw using the current world graphics and with filtering applied in real-time
- monks can now be buried inside blasted bricks the same as XBLA Lode Runner and Legacy
- these monks remain hidden until the brick is blasted
- levels created in Legacy will now add buried monks
Plus icon added to new folder
Blast/dig style drawn using current world graphics
Filter samples now draw as they do when enabled
Fixes
- Lode Runner Legacy importer now creates puzzle sets with Quirks Mode disabled and Classic Mode enabled (Tim)
- fixed builds not starting on macOS machines
- fixed game crashing when entering an invalid online game to join (Jon)
- fixed bug with runners blasting from a monk when Classic Mode is enabled (How, Jon)
- fixed bug that did not update the HUD with accurate life count (Esh)
- fixed game crashing when attempting to check highscores (How, Cyantusk)
- fixed bug that prevented buried items having settings adjusted in the Editor
- the eyedropper tool now selects buried items correctly in the Editor
- fixed display scaling issue caused by invalid window sizing
- fixed Stretch to Fit full-screen option not working
- fixed runners not falling through a monk (when starting above them) as per the Orignial (runner will land on monk if Quirks Mode is disabled) (Connor)
Known Issues
- collecting all treasure from a puzzle does not always open the exit doors
- monks may fall into a closing brick and be trapped inside the brick
- monks merge/get stuck when crossing on/off ladders