MMR Update #3
Release notes for January 2018 (build 18.01.28). This build contains some minor fixes and enhancements, along with work on network gaming.
A name in parenthesis and in bold is the finder of the bug/quirk. Thanks to all, I really do appreciate your time and support. Cheers!
New
- lock graphics added when attempting to customize a restored game
- Japanese translations added for network interface (Stimpy)
- added proper disconnection message when a player drops out of gameplay
- load/ready buttons now lock when transferring a network game
- added support to disable synchronization checks
Locked game options when restoring a game
Regions are now sorted by server based on ping
Fixes
- monks would stop when running over another monk in a blasted hole (applied to classic mode) (Howie)
- valid config files would reset when replacing builds
- scollbars accepted mouse input when locked
- game would crash when changing game options (Linux Mint) (Sorin)
Known Issues
- gamepad feedback keeps going when using more than one controller
- monks merging when crossing on/off ladders and using ropes
- switching to windowed mode hides the Dock (Sierra)
- regen bomb timing does not accurately match the Original