Week #39 sees a new editor feature and some basic enhancements to help make creating puzzle sets easier. Networking is coming along nicely - more on that in the upcoming weeks.
A name in parenthesis and in bold is the finder of the bug/quirk. Thanks to all, I really do appreciate your time and support. Cheers!
Editor
- fixed line tools erasing tiles when right+mouse is down
- if you hover over a runner and darkness mode is enabled, then you'll see the glow radius from the runner's Xartanium Pendant;
- credit goes to Jeffrey for the idea and for his help with getting the effect to look right
- paint helper (the white transparent box) no longer draws over an item that is showing another helper (eg; bomb, light) (Jeffrey)
- fixed bomb helper showing small bombs as surviving an explosion
If you'd like to get a rough idea of the area of light given off from a runner's Xartanium Pendant without playing the puzzle, you now can. Simply hover over a runner in a puzzle with darkness mode enabled. Below is a screenshot in action from one of the official single-player puzzles.
Xartanium Pendant radius is shown when hovering over a runner
Testing the radius
Game
- fixed the game hanging when multiple monks attempt to spawn into a puzzle that has the same amount of doors (Jeffrey)
- fixed bug in HUD that did not set the lives if over the display limit of 99
- game is no longer paused when jumping to a puzzle (read: cheat)
- shortcut Ctrl/Cmd+Q now matches the Original; (Jeffrey)
- you will be prompted to save your game
- you will be prompted to enter a high score
- shortcut Alt+Q added to abandon your game and return to the menu
Networking
Sneak peak
General
- optimized drawing introduction logos
Bugs being worked on
- monks merging when crossing on/off ladders
- switching to windowed mode hides the Dock (Sierra)
- regen bomb timing does not accurately match the Original
What I'll probably do next
- continue working on LAN
- ability to 'pause' the game when testing and return after minor edits