Release notes for February 2018 (build 18.2.25). This build contains fixes and enhancements, along with work in online gaming.
Online gaming is nearing completion - if you'd like to test this, just let me know and I'll send you the instructions to enable it.
A name in parenthesis and in bold is the finder of the bug/quirk. Thanks to all, I really do appreciate your time and support. Cheers!
New
- local and net gameplay updating share the same code
- game speed added to game saves
- pause system supports net games
- lobby improvements;
- chat messages match the colour of the player
- player icon blinks to indicate a player is typing a message
Fixes
- network synchronization checks did not include player state information
- lobby;
- changes to game (quirks/classic mode, lives, etc) did not take effect (Howie)
- chat messages truncated instead of wrapping to a new line
- chat box was set too large, causing text to draw behind submit button
- host did not receive chat message in lobby after changing the puzzle set
- changes to game puzzle set could cause the game to crash (Howie)
- detecting players in a cloud of befuddlement gas executed multiple times per player
- YOG cheat (CTRL+F5 - collect all gold) did not work
- main menu scoreboard did not reset when returning from editor, choosing a game, or network dialogs
- players did not always drown in the correct position (Howie)
- falling runners did not match the Original game
- runners did not always land on a monk, and got eaten as a result
- Flying Lode Runner quirk updated to stop runner at edge of screen - deviation from Original game
Known Issues
- gamepad feedback keeps going when using more than one controller
- monks merging when crossing on/off ladders and using ropes
- switching to windowed mode hides the Dock (Sierra)
- regen bomb timing does not accurately match the Original