Goodbye, 2017

We'd like to give a special thanks to the follwing for another year of work on Mad Monks' Revenge. * Howie * Jared * Ali * Leandro * Rick * Jeffrey * Timothy * MacLR * Azure * Helen * Adrián * Adam * Trevor * George * Travis * Conrad * Luis * Andrew * Sam * William * Matt * Christian * Miguel * Ethan And a thank you…

MMR update #49 & #50

With the end of year rapidly approaching, work on Mad Monks' Revenge (and Lode Runner 2) is slowing down. During the Christmas break we'll only have time to make little fixes to the game so this is the last build for 2017. I did say that last…

MMR update #48

Lots of little fixes and tweaks this week and work on online gameplay. Most of my time this coming week will be spent testing and refining networking. This will involve some early hours testing with my brother before work. A name in parenthesis and in bold is the finder of…

MMR update #47

Apart from networking (which you can't try at the moment), this build fixes bombs not working. This was introduced into last week's build. Thanks to Howie for letting me know. Gareth and I will be playing Lode Runenr Online this weekend in order to continue testing.…

MMR update #46

I've been playing this game on and off in my spare time. So far I have reached puzzle 18 with 9 lives remaining - not brilliant, I know. I've also been playing network games with Gareth. Still needs a lot of work, but it is very…

MMR update #45

Network games is coming along nicely. Gareth and I have been doing some early morning testing before work with great success. Still needs more work but I'm quite happy with how it is progressing. A name in parenthesis and in bold is the finder of the bug/quirk.…

MMR update #44

Work on networked games is going along great. The complexity of profiles in the game, which was needed for networking, has been greatly reduced. Unfortunately, this involved a major update to the save game format. Before the update, the version was 11 with backwards support to 9. Any attempts to…

MMR update #43

Work on networking gaming - you know, making the word "online" in the game title come true - is well under way. My ETA for it being playable is by the end of the year. This should be doable since both the lobby (just needs tarting up a…