Don't be afraid of the dark II

Two and a half years ago, the darkness mode was improved [https://www.quarkrobot.com/same-but-different-3/] to support multiple players as the original only works with one player. This effect has worked well since then but recently it was reported that some Ubuntu machines produce corrupted RenderTarget textures. Up until…

MMR update #35

Logic bugs and tweaks to make the game match the Original were done this week. The rest of my time was spent working on the reliable UDP client that LAN games will use. Overall, not a massive week, but some nice additions to the game nonetheless. A name in parenthesis…

MMR update #34

This week was spent slowly working on LAN (Lidgren replacement library) and issues with player movement that I accidently introduced last build. Thanks to Howie and Jeffrey for pointing them out. If you speak German then good news! Thanks to EnneaX for taking the time to create a German language…

MMR update #32 & #33

This is a dual update for weeks 32 and 33. The main two stand-out features come from The Legend Returns; the option to use the MIDI audio tracks and the option to use the frayed edge blasting style. I was never really keen on adding features from TLR since this…

LR2 update #4

I'll admit, I haven't done an update in a long time. I haven't had much time over the past weeks but this week when I found time, I got into level loading and rendering. Initial loading To start off with, I manually created bricks…

MMR update #31

Thanks to Howie this week for helping to iron out the kinks with the new build tool on Linux machines and for Miguel for helping to track why the game crashed when it was unloading, again, on Linux machines. This bug turned out to be a logic flaw on my…

MMR update #30

Compared to last weeks' lack luster update, this one is jam packed! Lodes of bug fixes, tweaks and improvements and a little work on the reliable UDP client (for LAN games). A couple of issues when playing on Ubuntu machines have been found (thanks Tim). Firstly, there appears to…

Week #29 update

Welcome to the most boring update to date! This build features only one bug fix and some changes to player collision system. This week was spent working on a reliable UDP replacement for Lidgren. With nothing to show in this update, I've dug through the archives and picked…