Week #50 update

Special thanks to Howie Pelton for identifying a very tiny logic error relating to updating players. This caused players to use outdated positions when collecting items, drowning, teleport, falling, etc. Large portions of code for LAN games has been rewritten/tweaked to better support web games in the future. If…

Week #49 update

All game dialogs you see in the game are created when they are needed (lazy loaded). Creating dialogs from scratch is quite a time consuming process and making simple changes get confusing when looking at paragraphs of code. I wrote a simple program to visually create dialogs and export them…

Earlier Concepts

We've had many concepts for tweaking existing features and new ideas that didn't make the cut. Here's a few shots of several them. Tooltips As you can see, not having the bubble Windows 95 style tooltips was a mistake. A big one. They looked…

Adventures in Scaling

Proper screen scaling was added to Lode Runner several months ago but I thought I'd do a quick write up for those that like to know more of the behind the scenes workings. No scaling As you can see in the image above, the game window was previously…

December update now ready!

The main focus of the December build was LAN games. The goal is to use the same code for both LAN and web games so making sure LAN games is as best as it can be is a must. Bandwidth usage has been cut by over 50%, plus, overall complexity…

Week #48 update

Not a great deal is left to go on the project. This week I've been slowly going through my TODO list and also playing the game. This might come as a surprise to some but I don't actually play Lode Runner all that much. The December…

Week #47 update

Like the last couple of weeks, most of my time was spent playing LAN games over the Internet with my brother. The rest was spent taking care of some bugs. The next monthly update - December's - will be uploaded on December 1st (Australian time). Usually monthly updates…

Week #46 update

Most of this week was spent playing Lode Runner Online: The Mad Monks' Revenge rewrite over the Internet. This has been a massive help in improving LAN/web games. All bug fixes this week were identified while playing these games. A name in parenthesis and in bold is the…