Week #45 update

Special thanks to Greyfax for help with monk AI - the monks no longer jam/vibrate on spot when looking for a runner to chase. Work on LAN gaming is coming along nicely. The ability to play LAN games has been in the builds for a couple of months now…

Week #44 update

Monks deciding which runner to eat is not working very well. Again. I've decided to abandon my attempts at replicating the Original for the time being and focus instead on getting a nice balance: working VS Original. A name in parenthesis and in bold is the finder of…

October update now ready!

This build was all about improving Mad Monk hump 'n bump/catch and release policy. This is what I call monks pausing and waiting on other monks and, unfortunately, has been problematic for some time. I took the time and completely rewrote it from scratch and am very happy…

Week #43 update

With the stack of items on my TODO list dropping each week I've finally gotten around to adding 1983/classic mode to the game. What are these rules? Both Lode Runner: The Legend Returns and Lode Runner Online: The Mad Monks' Revenge had a few differences in…

Week #42 update

Here is what we've been working on this past week. Not a great deal due to an unplanned trip to Newcastle to visit my brother. We did get a lot of MMR gaming in so that was nice. A name in parenthesis and in bold is the finder…

Week #41 update

Sometime in the past month I appear to have re-introduced monks merging together on ladders. Longtime blog readers will remember how many times I've claimed to have fixed this only to download a new build and get the same issue. The monk hump 'n bump code has…

Week #40 update

Most of my time this week on Lode Runner Online: The Mad Monks' Revenge was spent playing LAN games with my brother. We found quite a few bugs which was nice. I'll be working on making quite a few significant changes to the save game format. I&…

September update now ready!

The September build is now available to download for Windows, Mac and Linux. The main focus of the September build was improving monk AI, building upon existing features and trying to get this remake to match the Original as closely as possible. If you've playing the Original Lode…