Week #39 update

The main focus of all work done on Lode Runner Online: The Mad Monks' Revenge Rewrite was on completing tasks from my TODO list - most of these involved fixing little inconsistencies in gameplay behaviour VS the Original game. Want the latest copy? Head over to the downloads page…

Weeks #37 & #38 update

Welcome to the update for weeks 37 and 38! I wasn't feeling very well at all last weekend and earlier this week so missed the usual weekly update. Thanks to those who emailed and asked if everything was okay. While testing I've noticed a few more…

Week #36 update

This week I've been trying outs something new: updating the builds after major bug fixes are included. I wont be keeping this up as quite a few little bugs sneak through. This the this main reason why builds are monthly. What I might do is stick to monthly…

Week #35 update

If someone asked me what I thought the trickiest part of this Lode Runner Online: The Mad Monks' Revenge remake has been, I'd say figuring out the Presage resources, followed by collision detection. After that, I'd say it was the monks. The main part that…

August update now ready!

The August build is now available to download for Windows, Mac and Linux. This build focused on fixing outstanding monk AI glitches, adding to LAN support and a complete overhaul of the editor. Still playing the Original Lode Runner Online: The Mad Monks' Revenge"? If you've…

Week #34 update

Good news! All of the monk AI bugs from last week have now been fixed. The remainder of my time was spent making little improvements here and there and slowly checking some of the outstanding items from my TODO list. I was in an odd situation with the project this…

Windows 10 Anniversary Update

Most will know by now that the Original Lode Runner Online: The Mad Monks' Revenge works well under Windows 10 with the exception of the file dialog not having a box to enter a puzzle. You can read all about it on the Windows 10 support post [https://www.…

Week #33 update

My brother came to visit for the start of the week and I went to visit him at the end of it. Usually when this happens little work gets done on Lode Runner. This time was different; we spent several hours playing LAN games, finding issues, and just general testing.…