May 2016 update now ready!

The May 2016 is now up and ready to download! This month sees a whole whack of new features, a working lobby, stability fixes, further gamepad support and improvements, along with lodes of fixes to further match this game to the Original. The main focus this month was on LAN.…

Week #21 update

I'm happy with the amount of work done this week on the project. I've not had as much time as usual free and the remainder of what I spent was updating the post-game credits movie, which you can read a detailed post on here [https://www.…

Changing the credits cut-scene

Similar to the previous 3-part series on converting the original AVI cut-scenes (Astral [https://www.quarkrobot.com/goodbye-avi-hello-presage/], Reef [https://www.quarkrobot.com/goodbye-avi2/], post-credits [https://www.quarkrobot.com/goodbye-avi3/]) to the propriety Presage format, this post goes into some detail on how I modified the post-game credits. *Updated post-game…

Week #20 update

Not a great deal was done this week due to internet issues. This also means I haven't been able to check my emails so apologies for not getting back to anyone. I'll be working my way through them over the next few days. Good news though,…

Week #19 update

I'm happy to report that about 90% of my time on Lode Runner Online: The Mad Monks' Rewrite/Revenge was spent entirely on LAN games! Non-networking areas of the project included some general bug fixes and updates to the scoring system. A name in parenthesis and in…

Week #18 update

I finally started work on LAN gaming! This has been on my TODO list for several weeks. A few months if you press me about it. Progress has been quite quick which I'm pleased about. The downloads have been updated for the April build. It includes most of…

April 2016 update now ready!

Welcome to the April 2016 build! A massive 83 bug fixes, updates and improvements were made to Lode Runner Online: The Mad Monks' Revenge rewrite in the last month alone! This month sees a whole whack of new features and improvements, along with lodes of fixes to further match…

Week #17 update

The editor doesn't get much done apart from little tweaks since it was the first area of the project I started on. All functionality of the original is present and has been for over a year now. New features and enhancements this week allow for greater speed when…