Thanks for 2015!
I'm working on a 2015 round-up post at the moment which I'll upload later this month, but in the meantime, I'd like to say thanks to all the people who took the time to download and try out this Lode Runner Online: The Mad…
I'm working on a 2015 round-up post at the moment which I'll upload later this month, but in the meantime, I'd like to say thanks to all the people who took the time to download and try out this Lode Runner Online: The Mad…
I managed to get a few things done on Lode Runner Online: The Mad Monks' Rewrite this week. You may have noticed that not a lot of work has been done the last few updates but don't worry, the project is still going strong! With Christmas, some…
Welcome to week #51 - the least impressive update I've done since my first post in November last year [https://www.quarkrobot.com/hello/]. Game The major change this week that will affect your current saved games and puzzles is the new location they are saved. The updated…
Welcome to weeks 49 and 50 update! Usually posts like this have the "bumper update" [https://www.quarkrobot.com/tag/bumper-update/] tag but I'm going to be honest straight off the bat: not a huge amount of work was done this past fortnight. I had a…
I've talked about my 100% .NET AVI player [https://www.quarkrobot.com/crossplatform-avi-player/] on this blog before and mentioned the issue with audio getting out of sync from the image frames. I believe I'm following the AVI specification to the letter but for the life of…
The November build is up and ready to download [https://www.quarkrobot.com/downloads/]. Over 90 bug fixes, updates and improvements were made to Lode Runner Online: The Mad Monks' Revenge rewrite. This month saw a combination of 22 bugs fixes and improvements reported by testers. If you find…
A lot of time was spent this week doing some general maintenance on the project, checking to make sure the game matches the original and fixing some bugs. With the help of Leandro, I'm happy to safely say that one can play the game for hours and not…
I'm happy to report that network gaming is complete. And when I say "complete", I mean the actual playing of games. Obviously, some more fine tuning is required such as out of sync checks, better disconnection detection and a lobby needs to be added (and will…