Getting the most out of the editor

Do you spend more time in the editor creating puzzles than playing them? This post has you covered; read a full list of updated features and some tips and tricks to help you get the most out of the editor. Got a request or feature idea? Like the rest of…

Week #38 update

What I've done this week## The main focus this week was brining LAN games in-line with local machines games. Thing such as cheating, transferring lives (a feature of the original Lode Runner Online: The Mad Monks' Revenge that I always forget), restarting puzzles and other UI elements.…

Week #37 update

What I've done this week## I spent all of week 37 going through my TO-DO list (a text file add to the LR project in Visual Studio) and trying to weed down the backlog of tasks that me, my brother and fellow testers have discovered. I took the…

Week #36 update

What I've done this week## LAN games this week underwent a major rewrite. Those of your who tried network games in the August update [https://www.quarkrobot.com/august-update/] will know how unstable gaming was. It was extremely easy for games to get out of sync (even with…

August update now ready!

Head on over to the downloads page [https://www.quarkrobot.com/downloads/] to get the August edition of Lode Runner: The Mad Monks' Rewrite. This month's update has seen 40+ bug fixes and improvements and the introduction of LAN gaming. If you find anything at all that…

Week #35 update

What I've done this week## The August build is up and ready for download. Not a regular blog reader? You can read the monthly round-up here [https://www.quarkrobot.com/august-update/] to get up to speed. I focused my time this week on LAN gaming, fixing several bugs…

Week #34 update

What I've done this week## Most of this week was spent on LAN gaming, moving game text to the language files and tweaking the player movement to further match the original. You'll notice the join/host dialog is not the same as the original. The original…