Week #38 update

What I've done this week## The main focus this week was brining LAN games in-line with local machines games. Thing such as cheating, transferring lives (a feature of the original Lode Runner Online: The Mad Monks' Revenge that I always forget), restarting puzzles and other UI elements.…

Week #37 update

What I've done this week## I spent all of week 37 going through my TO-DO list (a text file add to the LR project in Visual Studio) and trying to weed down the backlog of tasks that me, my brother and fellow testers have discovered. I took the…

Week #36 update

What I've done this week## LAN games this week underwent a major rewrite. Those of your who tried network games in the August update [https://www.quarkrobot.com/august-update/] will know how unstable gaming was. It was extremely easy for games to get out of sync (even with…

August update now ready!

Head on over to the downloads page [https://www.quarkrobot.com/downloads/] to get the August edition of Lode Runner: The Mad Monks' Rewrite. This month's update has seen 40+ bug fixes and improvements and the introduction of LAN gaming. If you find anything at all that…

Week #35 update

What I've done this week## The August build is up and ready for download. Not a regular blog reader? You can read the monthly round-up here [https://www.quarkrobot.com/august-update/] to get up to speed. I focused my time this week on LAN gaming, fixing several bugs…

Week #34 update

What I've done this week## Most of this week was spent on LAN gaming, moving game text to the language files and tweaking the player movement to further match the original. You'll notice the join/host dialog is not the same as the original. The original…

Week #33 update

What I've done this week## Quite a lot of time was spent analyzing the save game format of the original Lode Runner Online: The Mad Monks' Revenge with little success. Unfortunately, the format is not as straight-forward as Lode Runner 2 [http://en.wikipedia.org/wiki/Lode_…