Week #13 update

What I've done this week## Quite a bit! A lot more polishing of the game menus, bug fixes, gameplay tweaks and high score tables. Editor * improved the copy+paste+move functions * fixed the 'double-undo' bug Game * fixed bug that stopped players from falling when a phase…

Week #12 update

What I've done this week## This week was mainly playing catch-up on my TODO list. Even though Jason Summers no longer maintains his site, Jason's Lode Runner Archive [http://entropymine.com/jason/lr/] is still the best spot on the internet for all things Presage Lode…

Week #11 update

What I've done this week## Cut-scenes are finally completed, monk AI is progressing nicely and the UI overhaul is just about done. Editor * Nothing! Game * rewrote support for monks to wait on each other when travelling horizontally (monks can't run past each other like heroes can)…

Week #10 update

What I've done this week## Not a great deal done this week on paper, but still, progress was made. Editor * if you have a region selected, then click on the active tile/palette, the region will now paste and switch back to the paint tool Game * fixed bug…

Week #9 update

What I've done this week## Week nine has been another bumper week! The AI progressed quite a lot, audio via the streaming of Ogg files was finally completed, tooltips added and a whack of bug fixes and tweaks. Editor * enlarged the size of the tile palette/active tile…

Same, but different #3

Here are the latest round of changes I've made to the original [https://www.quarkrobot.com/tag/things-ive-changed/]. Like all previous changes, these are only cosmetic and finish off what seems incomplete in the original. Big bombs Diehard fans may have noticed a slight discrepancy with the way…

Week #8 update

What I've done this week## Pretty much bugger all this week. A lot was done with things you can't really see. I also sent out a couple of demos of the editor to get some more feedback and hunt for bugs. This turned out to be…

Week #7 update

What I've done this week## Overall, quite a lot was done. Nothing major (apart from AI) was done to the core code-base, but I'm still happy with what we've achieved. The game is slowly coming together! In case anyone had ever thought "I…