Week #6 update

What I've done this week## This week was spent going through my to-do list (plain Notepad text file pinned in Visual Studio - super simple and quick to use) and checking of a lot of little minor issues. Nothing was done on the AI front as my brother…

Flashback Friday

The first thing I did after the editor UI and basic framework was up and running was to show the loaded puzzle on the screen. This was a huge step and a major morale booster for me, being able to see what I'd already spent months working on…

The Path to AI

Probably the most important part of Lode Runner is the monks chasing you. Without them, the game would be boring and not very challenging. This is also the most important part of our version; whether or not the entire project was a waste of time really hinges on me being…

Week #5 update

What I've done this week## Not a great deal has been done when written down, but visually, quite a bit has been added. *Say hello to the game intro!*All the stuff I wanted to get done this week was put off to get the player code ready…

Week #4 update

What I've done this week## Week #4 was a bumper week! Loads of progress was made, especially with the Mad Monks. If you ignore the pre-menu logos, scoreboards and fluff like that, then the game hasn't got too long to go. Once the monk AI is…

Analysis: line tool

What I've thought would quick things to write often turn out to be the opposite. Writing the editor's line tool is a great example. This wasn't particularly difficult, just difficult to get right. I'd finished this months ago and was only recently…

Week #3 update

What I've done since Christmas## Turns out Christmas break was good for The Mad Monks Revenge. Apart from Christmas Day, I didn't really have a break either, I was too obsessed with getting work in on Lode Runner. *Current single-player gameplay*Editor * fixed bug that showed…

Same, but different #2

The more I do on my Mad Monks' Revenge remake, the more I seem to be changing. Don't worry though, the core parts are still the same, nothing to fear there. The parts that I'm changing, apart from the UI and adding new features [https:…