Happy New Year

Over the Christmas break, I've been working on movement. This actually went a lot quicker than I thought it would. * Movement for Jake & Wes is now 100% complete * Numerous small bug fixes - most of these weren't really bugs, rather I just hadn't…

Week #51 update

What I've done this week## Editor### * Replaced the editor line tool I wrote to use Bresenham's line algorithm [http://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm] so it now matches the original (mine was too accurate and highlighted too many cells) New line tool that…

Blasting

One of the main things that make Lode Runner different from other platformers is being able to blast a hole and leap into it. Blast! I thought this would be easy - something I could do quickly and move on to something else. Boy, was I wrong! How does Lode…

Week #50 update

What I've done this week## Editor### * improved the box tool to show the tiles that will be filled in * fixed bug where the active tile and current tool would not be reset when going back and forth between editor and menu * removed the need to create a temporary…

Abandoned ideas

Since one of my goals was to remove the OS specific dialogs, this meant ditching the Windows 3.1 style file menu. Nearly all the actions in this menu are not needed and can be removed or incorporated elsewhere. I did waste several days adding a music and lock button…

Same, but different

I might have started this project with the goal of doing a 100% clone but the more I write it, the more I seem to be changing it. But, fear not, the changes I've made haven't been too obvious or detrimental. I thought I'd…

Week #49 update

What I've done this week## Editor### * Undo now works when flipping backwards and forwards through puzzles (the original allows one undo and one redo which doesn't work across puzzles) * Background behind the World theme dialog now shows full size preview rather than the blackness the original…

Editor 2.0

One of the appealing features of Lode Runner is the editor. Being able to make and share puzzles means you can extend the life of the game and continue playing without getting bored. After the initial work on loading the original's artwork, I set to work writing the…