Changing the game options

I've given the game options a massive overhaul. In case you don't/can't remember what it looks like off by heart, here it is below; There are a few things that I find wrong with this dialog, most from just a quick glance, and…

Sounds Like Pun

...implementing a 3rd party sound engine. Trust me, it isn't. And yes, it is a pun. I've looked it up and everything. Playing audio in Lode Runner seemed like an easy thing to do and initially, it was. I started off using XNA's media…

214 Shades of Grey

In this analysis [https://www.quarkrobot.com/tag/analysis/], I'll show you how I pulled off the logo -> scoreboard transition effect. The effect Basically, the scoreboard is revealed in 4x4 pixel increments until the entire scoreboard is present. 1st attempt Like the blasting [https://www.quarkrobot.…

Same, but different #3

Here are the latest round of changes I've made to the original [https://www.quarkrobot.com/tag/things-ive-changed/]. Like all previous changes, these are only cosmetic and finish off what seems incomplete in the original. Big bombs Diehard fans may have noticed a slight discrepancy with the way…

Analysis: line tool

What I've thought would quick things to write often turn out to be the opposite. Writing the editor's line tool is a great example. This wasn't particularly difficult, just difficult to get right. I'd finished this months ago and was only recently…

Blasting

One of the main things that make Lode Runner different from other platformers is being able to blast a hole and leap into it. Blast! I thought this would be easy - something I could do quickly and move on to something else. Boy, was I wrong! How does Lode…