Flashback Friday
What did the Editor look like on July 29th 2014? Loading puzzles had already been worked out, but getting them to draw was another thing! What you see in the screenshot below is all there was to the Editor.…
What did the Editor look like on July 29th 2014? Loading puzzles had already been worked out, but getting them to draw was another thing! What you see in the screenshot below is all there was to the Editor.…
Here's a fun interactive way to see some before and after [http://www.catchmyfame.com/catchmyfame-jquery-plugins/jquery-beforeafter-plugin/] screenshots comparing the Original game to this shiny new one. If it has loaded for you, drag the green bar left & right to reveal the differences! How many saw something…
The first thing I did after the editor UI and basic framework was up and running was to show the loaded puzzle on the screen. This was a huge step and a major morale booster for me, being able to see what I'd already spent months working on…
One of the main things that make Lode Runner different from other platformers is being able to blast a hole and leap into it. Blast! I thought this would be easy - something I could do quickly and move on to something else. Boy, was I wrong! How does Lode…