LR2 update #4
I'll admit, I haven't done an update in a long time. I haven't had much time over the past weeks but this week when I found time, I got into level loading and rendering. Initial loading To start off with, I manually created bricks…
I'll admit, I haven't done an update in a long time. I haven't had much time over the past weeks but this week when I found time, I got into level loading and rendering. Initial loading To start off with, I manually created bricks…
This last update involved writing an ImageView control. Not a huge feature but it's one step closer to a usable editor. Eagle eyed viewers may have noticed that the available bricks displayed for the Jungle World are not the same - I haven't done this yet.…
Welcome to the second development update for Lode Runner 2: Definitive Edition! The past few weeks of work has mostly been all about scaling with a couple of other areas poked at. The Last update [https://www.quarkrobot.com/lode-runner-2-work-has-begun] was focused on the Main Menu. You might think this…
With work on the Mad Monks' Revenge slowly coming to an end (to be honest, it's all Bram lately - I haven't written anything in a very long time), I've started work on Lode Runner 2. You can read my initial thoughts here…