Week #27 update

Not a great deal of work done with week apart from fixing the bugs that affected monks. Thanks to those who let me know. The rest of my time was spent helping out Gareth with Lode Runner 2 [https://www.quarkrobot.com/tag/lr2/]. If all things go according to…

Week #26 update

This week was all about moving on with LAN. We got in a good couple of hours of playing which was invaluable. So far so good. The only main thing to go is to reinstate the lobby and migrate the new server code into the game. This should be done…

Week #25 update

Special thanks this week to MacLr and Howie for the Japanese translation of the game. I'm sure it is not quite what bb010g had in mind when he suggested using Transifex [https://www.transifex.com/], but, language files are now in a LOCALE folder alongside the game data…

Week #24 update

Thanks to all who let me know of the bugs introduced in last weeks build - most of them due to insufficient testing on my part, sorry. Apart from those bugs reported, quite a whack more got fixed this week, along with some project maintenance. I also had some time…

Week #23 update

Lots of fixes this week and a major update to teleports. If you read this update you'll notice that most of the bugs were reported. A big thanks to you all for letting me know. Work on LAN is coming along, albeit slowly. I should have more to…

Week #22 update

Special thanks to Jeffrey, Howie and Maclr for letting me know about the problems with the last build (17.05.28). Thanks to Luis for the Spanish translation. This week was spent updating the File Dialog and making some improvements to LAN. A name in parenthesis and in bold is…

Week #21.1 update

If you downloaded yesterday's build (17.05.28) then you may have noticed blasting is wrong and the game crashed when exiting the final secret puzzle. I've fixed these and uploaded another build, which you can get from the downloads page [http://mmr.quarkrobot.com/#download]…

Week #21 update

Special thanks to Conrad for helping to fix a bug that prevented the game running on all Windows x64 machines and to Luis for the Spanish translation. All interface related fixes this week are courtesy of Gareth since I was busy with networking (which you can read about below). Don&…