Weeks #49 and #50 Update

Welcome to weeks 49 and 50 update! Usually posts like this have the "bumper update" [https://www.quarkrobot.com/tag/bumper-update/] tag but I'm going to be honest straight off the bat: not a huge amount of work was done this past fortnight. I had a…

Week #48 update

A lot of time was spent this week doing some general maintenance on the project, checking to make sure the game matches the original and fixing some bugs. With the help of Leandro, I'm happy to safely say that one can play the game for hours and not…

Week #47 update

I'm happy to report that network gaming is complete. And when I say "complete", I mean the actual playing of games. Obviously, some more fine tuning is required such as out of sync checks, better disconnection detection and a lobby needs to be added (and will…

Week #46 update

Network games took up nearly all my time this week and is on track to be complete for the November bulild (the 29th). The remainder was spent going through bugs and adding support to add puzzles from another puzzle set. A name in parenthesis and in bold is the finder…

Week #45 update

It has been a bumper week. As you can see below, lodes of bugs have been fixed and some new features added such as two more runners, a quirks mode add-on to fix the running in goo faster bug from the Original, plus monks re-entering the puzzle when they have…

Week #44 update

I've slacked off on doing any meaningful work on network games this past month in order to focus on other areas of the project. That, and to be honest, I wasn't "feeling it". This week though I spent most of my time on LAN…

Week #42/43 update

Welcome to the bumper update for weeks #42 and #43! I decided to bite the bullet and undertake a major update to the game plays - most of the changes where to the player and animation code. This was on my TODO list from quite some time to reduce quite…

Week #41 update

Monk AI got some much needed attention this week. One of the main ongoing issues is multiple monks merging with eachother causing an odd visual or monks to get frozen. A lot of these have no been fixed. Time was spent on LAN gaming too which at this rate, should…