Week #40 update
Most of week #40 was spent making headway into my TO-DO list. I've been doing this for three weeks now and I'd say around 90% has now been done which I'm happy with. I'm not very creative so it take me quite…
Most of week #40 was spent making headway into my TO-DO list. I've been doing this for three weeks now and I'd say around 90% has now been done which I'm happy with. I'm not very creative so it take me quite…
This week was spent adding save game support and fixing some of the issues that have been hanging around for a while. Unfortunately, I've hit a dead-end with the original save game format. It is clearly encrypted and will have to stay that way. In its place I&…
What I've done this week## The main focus this week was brining LAN games in-line with local machines games. Thing such as cheating, transferring lives (a feature of the original Lode Runner Online: The Mad Monks' Revenge that I always forget), restarting puzzles and other UI elements.…
What I've done this week## I spent all of week 37 going through my TO-DO list (a text file add to the LR project in Visual Studio) and trying to weed down the backlog of tasks that me, my brother and fellow testers have discovered. I took the…
What I've done this week## LAN games this week underwent a major rewrite. Those of your who tried network games in the August update [https://www.quarkrobot.com/august-update/] will know how unstable gaming was. It was extremely easy for games to get out of sync (even with…
What I've done this week## The August build is up and ready for download. Not a regular blog reader? You can read the monthly round-up here [https://www.quarkrobot.com/august-update/] to get up to speed. I focused my time this week on LAN gaming, fixing several bugs…
What I've done this week## Most of this week was spent on LAN gaming, moving game text to the language files and tweaking the player movement to further match the original. You'll notice the join/host dialog is not the same as the original. The original…
What I've done this week## Quite a lot of time was spent analyzing the save game format of the original Lode Runner Online: The Mad Monks' Revenge with little success. Unfortunately, the format is not as straight-forward as Lode Runner 2 [http://en.wikipedia.org/wiki/Lode_…