Week #16 update

What I've done this week## This week was mostly focused on monk AI and replacing the slow high-scores/menu logo effect to use shaders. Game * improved initial pause/un-pause of the game after a hero enters * improved input keyboard handling for the UI during gameplay * fixed bug where…

Week #15 update

What I've done this week## I spent a lot of time this week trying to test Lode Runner a Mac OSX (Yosemite) machine. My brother and I didn't have much luck. The game crashes when attempting to initialize the Bass sound engine. When we've…

Week #14 update

What I've done this week## It has been a quite busy week and Easter long weekend for my brother and me. Microsoft XNA [http://en.wikipedia.org/wiki/Microsoft_XNA] was replaced with MonoGame. This in itself was easy; swap the XNA references to MonoGame. I chose the…

Week #13 update

What I've done this week## Quite a bit! A lot more polishing of the game menus, bug fixes, gameplay tweaks and high score tables. Editor * improved the copy+paste+move functions * fixed the 'double-undo' bug Game * fixed bug that stopped players from falling when a phase…

Week #12 update

What I've done this week## This week was mainly playing catch-up on my TODO list. Even though Jason Summers no longer maintains his site, Jason's Lode Runner Archive [http://entropymine.com/jason/lr/] is still the best spot on the internet for all things Presage Lode…

Week #11 update

What I've done this week## Cut-scenes are finally completed, monk AI is progressing nicely and the UI overhaul is just about done. Editor * Nothing! Game * rewrote support for monks to wait on each other when travelling horizontally (monks can't run past each other like heroes can)…

Week #10 update

What I've done this week## Not a great deal done this week on paper, but still, progress was made. Editor * if you have a region selected, then click on the active tile/palette, the region will now paste and switch back to the paint tool Game * fixed bug…

Week #9 update

What I've done this week## Week nine has been another bumper week! The AI progressed quite a lot, audio via the streaming of Ogg files was finally completed, tooltips added and a whack of bug fixes and tweaks. Editor * enlarged the size of the tile palette/active tile…