Week #8 update
What I've done this week## Pretty much bugger all this week. A lot was done with things you can't really see. I also sent out a couple of demos of the editor to get some more feedback and hunt for bugs. This turned out to be…
What I've done this week## Pretty much bugger all this week. A lot was done with things you can't really see. I also sent out a couple of demos of the editor to get some more feedback and hunt for bugs. This turned out to be…
What I've done this week## Overall, quite a lot was done. Nothing major (apart from AI) was done to the core code-base, but I'm still happy with what we've achieved. The game is slowly coming together! In case anyone had ever thought "I…
What I've done this week## This week was spent going through my to-do list (plain Notepad text file pinned in Visual Studio - super simple and quick to use) and checking of a lot of little minor issues. Nothing was done on the AI front as my brother…
What I've done this week## Not a great deal has been done when written down, but visually, quite a bit has been added. *Say hello to the game intro!*All the stuff I wanted to get done this week was put off to get the player code ready…
What I've done this week## Week #4 was a bumper week! Loads of progress was made, especially with the Mad Monks. If you ignore the pre-menu logos, scoreboards and fluff like that, then the game hasn't got too long to go. Once the monk AI is…
What I've done since Christmas## Turns out Christmas break was good for The Mad Monks Revenge. Apart from Christmas Day, I didn't really have a break either, I was too obsessed with getting work in on Lode Runner. *Current single-player gameplay*Editor * fixed bug that showed…
Over the Christmas break, I've been working on movement. This actually went a lot quicker than I thought it would. * Movement for Jake & Wes is now 100% complete * Numerous small bug fixes - most of these weren't really bugs, rather I just hadn't…
What I've done this week## Editor### * Replaced the editor line tool I wrote to use Bresenham's line algorithm [http://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm] so it now matches the original (mine was too accurate and highlighted too many cells) New line tool that…