Week #47 update

Like the last couple of weeks, most of my time was spent playing LAN games over the Internet with my brother. The rest was spent taking care of some bugs. The next monthly update - December's - will be uploaded on December 1st (Australian time). Usually monthly updates…

Week #46 update

Most of this week was spent playing Lode Runner Online: The Mad Monks' Revenge rewrite over the Internet. This has been a massive help in improving LAN/web games. All bug fixes this week were identified while playing these games. A name in parenthesis and in bold is the…

Week #45 update

Special thanks to Greyfax for help with monk AI - the monks no longer jam/vibrate on spot when looking for a runner to chase. Work on LAN gaming is coming along nicely. The ability to play LAN games has been in the builds for a couple of months now…

Week #44 update

Monks deciding which runner to eat is not working very well. Again. I've decided to abandon my attempts at replicating the Original for the time being and focus instead on getting a nice balance: working VS Original. A name in parenthesis and in bold is the finder of…

Week #43 update

With the stack of items on my TODO list dropping each week I've finally gotten around to adding 1983/classic mode to the game. What are these rules? Both Lode Runner: The Legend Returns and Lode Runner Online: The Mad Monks' Revenge had a few differences in…

Week #42 update

Here is what we've been working on this past week. Not a great deal due to an unplanned trip to Newcastle to visit my brother. We did get a lot of MMR gaming in so that was nice. A name in parenthesis and in bold is the finder…

Week #41 update

Sometime in the past month I appear to have re-introduced monks merging together on ladders. Longtime blog readers will remember how many times I've claimed to have fixed this only to download a new build and get the same issue. The monk hump 'n bump code has…

Week #40 update

Most of my time this week on Lode Runner Online: The Mad Monks' Revenge was spent playing LAN games with my brother. We found quite a few bugs which was nice. I'll be working on making quite a few significant changes to the save game format. I&…