Week #39 update

The main focus of all work done on Lode Runner Online: The Mad Monks' Revenge Rewrite was on completing tasks from my TODO list - most of these involved fixing little inconsistencies in gameplay behaviour VS the Original game. Want the latest copy? Head over to the downloads page…

Weeks #37 & #38 update

Welcome to the update for weeks 37 and 38! I wasn't feeling very well at all last weekend and earlier this week so missed the usual weekly update. Thanks to those who emailed and asked if everything was okay. While testing I've noticed a few more…

Week #36 update

This week I've been trying outs something new: updating the builds after major bug fixes are included. I wont be keeping this up as quite a few little bugs sneak through. This the this main reason why builds are monthly. What I might do is stick to monthly…

Week #35 update

If someone asked me what I thought the trickiest part of this Lode Runner Online: The Mad Monks' Revenge remake has been, I'd say figuring out the Presage resources, followed by collision detection. After that, I'd say it was the monks. The main part that…

Week #34 update

Good news! All of the monk AI bugs from last week have now been fixed. The remainder of my time was spent making little improvements here and there and slowly checking some of the outstanding items from my TODO list. I was in an odd situation with the project this…

Week #33 update

My brother came to visit for the start of the week and I went to visit him at the end of it. Usually when this happens little work gets done on Lode Runner. This time was different; we spent several hours playing LAN games, finding issues, and just general testing.…

Week #32 update

Like last weeks [https://www.quarkrobot.com/2016-week-31-update/] post, it appears not a great deal was done. Quite a lot of time was spent fixing the monk AI reported by Steve, Howie, Ali and others. A lot of time was also spent playing LAN games and making a list of…

Week #31 update

Rather a light week #31 was with mainly bug fixes and tweaks taking place. A name in parenthesis and in bold is the finder of the bug/quirk. Thanks to all, I really do appreciate your time and support. Cheers! Game * fixed bug that prevented monks from moving once they…