LR2 editor update
Here's the current state of the editor and the planned roadmap to completion!…
Here's the current state of the editor and the planned roadmap to completion!…
Another year gone on our *Lode Runner Online: The Mad Monks' Revenge* and *Lode Runner 2* projects. Special thanks to the Discord community (Discordians?) and to all who've emailed us bug reports or to just say hello in 2018.…
We've added 2 new tools - animation previews & Reveal - to help speed up level creation!…
Loading animations now possible!…
This Lode Runner 2 update contains mostly info about file types. 'Oh, that's not very interesting', you're thinking to yourselves! Fear not, there's a few other bits and pieces that may (or may not) change that sentiment! Editor * camera is now set…
Lode Runner Online: The Mad Monks' Revenge Rewrite project uses a custom user interface - all the user interface elements in the game are made from scratch. We could have used an off-the-shelf solution but, unfortunately, they all appear to attempt to replicate Windows with a myriad of controls…
As usual, I've been busy with work and haven't had much time to get stuck in to Lode Runner 2. That said, I did make some time this week to progress with the Editor. Editor * Added the escape menu - so far I've got…
I'll admit, I haven't done an update in a long time. I haven't had much time over the past weeks but this week when I found time, I got into level loading and rendering. Initial loading To start off with, I manually created bricks…