Week #2 update

What I've done this week## This week was spent working on some outstanding bugs, adding a new Quirk and adding support to alter the music track in the editor. A couple of testers have let me know that a few bugs in the December build pretty much makes…

Week #1 update

What I've done this week## Welcome to 2016! Lots of bugs were fixed this week, the in-game menu was finally added, cut-scenes checked off and all of the data files shuffled about. Overall, a very productive start to the new year. Again, most of my time was spent…

Week #52 update

I managed to get a few things done on Lode Runner Online: The Mad Monks' Rewrite this week. You may have noticed that not a lot of work has been done the last few updates but don't worry, the project is still going strong! With Christmas, some…

Week #51 update

Welcome to week #51 - the least impressive update I've done since my first post in November last year [https://www.quarkrobot.com/hello/]. Game The major change this week that will affect your current saved games and puzzles is the new location they are saved. The updated…

Weeks #49 and #50 Update

Welcome to weeks 49 and 50 update! Usually posts like this have the "bumper update" [https://www.quarkrobot.com/tag/bumper-update/] tag but I'm going to be honest straight off the bat: not a huge amount of work was done this past fortnight. I had a…

Week #48 update

A lot of time was spent this week doing some general maintenance on the project, checking to make sure the game matches the original and fixing some bugs. With the help of Leandro, I'm happy to safely say that one can play the game for hours and not…

Week #47 update

I'm happy to report that network gaming is complete. And when I say "complete", I mean the actual playing of games. Obviously, some more fine tuning is required such as out of sync checks, better disconnection detection and a lobby needs to be added (and will…

Week #46 update

Network games took up nearly all my time this week and is on track to be complete for the November bulild (the 29th). The remainder was spent going through bugs and adding support to add puzzles from another puzzle set. A name in parenthesis and in bold is the finder…