Week #45 update

It has been a bumper week. As you can see below, lodes of bugs have been fixed and some new features added such as two more runners, a quirks mode add-on to fix the running in goo faster bug from the Original, plus monks re-entering the puzzle when they have…

Week #44 update

I've slacked off on doing any meaningful work on network games this past month in order to focus on other areas of the project. That, and to be honest, I wasn't "feeling it". This week though I spent most of my time on LAN…

Week #42/43 update

Welcome to the bumper update for weeks #42 and #43! I decided to bite the bullet and undertake a major update to the game plays - most of the changes where to the player and animation code. This was on my TODO list from quite some time to reduce quite…

Week #41 update

Monk AI got some much needed attention this week. One of the main ongoing issues is multiple monks merging with eachother causing an odd visual or monks to get frozen. A lot of these have no been fixed. Time was spent on LAN gaming too which at this rate, should…

Week #40 update

Most of week #40 was spent making headway into my TO-DO list. I've been doing this for three weeks now and I'd say around 90% has now been done which I'm happy with. I'm not very creative so it take me quite…

Random puzzle generator

I like creating puzzles in Lode Runner Online: The Mad Monks' Revenge. The problem is that I'm not very creative and it takes me a very long time to come up with a good puzzle. The same goes for any game, the last map I made for…

Week #39 update

This week was spent adding save game support and fixing some of the issues that have been hanging around for a while. Unfortunately, I've hit a dead-end with the original save game format. It is clearly encrypted and will have to stay that way. In its place I&…

Week #38 update

What I've done this week## The main focus this week was brining LAN games in-line with local machines games. Thing such as cheating, transferring lives (a feature of the original Lode Runner Online: The Mad Monks' Revenge that I always forget), restarting puzzles and other UI elements.…