Week #30 update

What I've done this week## Week 30 introduced some AI improvements for the monks, plus some new additions for gamepad support and non-English language support. Of course, some bugs were fixed along the way. I think a lot of the issues that pop up with this rewrite of…

Week #29 update

What I've done this week## Quite a few minor bugs fixed this week and one major bug: monks teleporting to the left side of the screen. If you're using a recent build, you'll just get a crash with the "Uh-oh" message. This…

Week #28 update

What I've done this week## This week was all about improvement. Monk AI, the options dialog and a better single/two-player gameplay dialog. Game controller support also progressed with only proper integration into the options dialog to go. A name in parenthesis and in bold is the finder…

Week #27 update

What I've done this week## I took the time this week to prioritize fixing outstanding bugs and issues and spend less time on adding new stuff. I do get a little lazy and quite often make a note of something on my TO-DO list and then forget about…

Week #25 and #26 update

What I've done this week## Welcome to another bumper two weeks worth of updates! What is the reason for this combined weekly post? The same as the last one really; a week with reduced development time and travelling. Fear not though, loads and loads did get done -…

Week #24 update

What I've done this week## This week was rather light on. All my time was spent on AI with some time squeezed out for fixing some bugs and adding some small extras. The monk AI is not done yet, sadly. My latest attempt is rather really good, unfortunately,…

Week #22 and #23 update

What I've done this week## This week is another bumper [https://www.quarkrobot.com/tag/bumper-update/] update. Over 25 minor bug fixes and some major improvements to the monks. A dozen more bugs were repoted by my chief tester, Lavi, but these were already fixed since the last…

Week #21 update

What I've done this week## This week was spent fixing bugs that my testers found and working on monk AI. Not much done on the AI and I'm tossing up whether to start from scratch on it. The other main thing done this week was reworking…