Same, but different #5

Here are the latest round of changes I've made to the original [https://www.quarkrobot.com/tag/things-ive-changed/]. Like all previous changes, these are only cosmetic and finish off what seems incomplete in the original. ATTENTION DIEHARD FANS! Do you agree with these changes? Pop me an email…

Week #20 update

What I've done this week## This week has been a bumper week. Lots of bugs and quirks have been fixed, the credits added and loads of play-testing on all platforms (Windows, Linux and Mac). Special thanks to Lavi, Adam and Mark for helping me out with testing. Thanks…

Week #19 update

What I've done this week## This week was spent doing loads of play testing, fixing bugs, better music support and Ubuntu Linux testing. Play testing has revealed a whack more little quirks and some bugs - most of them found by Lavi, a Lode Runner fan who has…

Week #18 update

What I've done this week## Most of this week was spent trying to get a working Mac OSX copy and removing the Bass sound engine [http://www.un4seen.com/bass.html] (again!). Bass is definitely out of the project now. For the life of me, I cannot get…

Hello, OSX!

IT'S ALIVE!!! Try it out! Want to give Lode Runner: The Mad Monks' Rewrite a go on your Mac machine? Head on over to the downloads page [https://www.quarkrobot.com/downloads]. UPDATE 13/08/16: Just a note for people who are only just finding this…

Week #17 update

What I've done this week## This week was all about playing the official single-player puzzle set for The Mad Monks' Revenge and looking for errors + ticking outstanding items of my TODO list. After reading this weeks update you might think "Christ! That's a lot…

Same, but different #4

Here are the latest round of changes I've made to the original [https://www.quarkrobot.com/tag/things-ive-changed/]. Like all previous changes, these are only cosmetic and finish off what seems incomplete in the original. ATTENTION DIEHARD FANS! Do you agree with these changes? Pop me an email…

Week #16 update

What I've done this week## This week was mostly focused on monk AI and replacing the slow high-scores/menu logo effect to use shaders. Game * improved initial pause/un-pause of the game after a hero enters * improved input keyboard handling for the UI during gameplay * fixed bug where…