Week #8 update

What I've done this week## Pretty much bugger all this week. A lot was done with things you can't really see. I also sent out a couple of demos of the editor to get some more feedback and hunt for bugs. This turned out to be…

Week #7 update

What I've done this week## Overall, quite a lot was done. Nothing major (apart from AI) was done to the core code-base, but I'm still happy with what we've achieved. The game is slowly coming together! In case anyone had ever thought "I…

Week #6 update

What I've done this week## This week was spent going through my to-do list (plain Notepad text file pinned in Visual Studio - super simple and quick to use) and checking of a lot of little minor issues. Nothing was done on the AI front as my brother…

Flashback Friday

The first thing I did after the editor UI and basic framework was up and running was to show the loaded puzzle on the screen. This was a huge step and a major morale booster for me, being able to see what I'd already spent months working on…

Week #5 update

What I've done this week## Not a great deal has been done when written down, but visually, quite a bit has been added. *Say hello to the game intro!*All the stuff I wanted to get done this week was put off to get the player code ready…

Week #4 update

What I've done this week## Week #4 was a bumper week! Loads of progress was made, especially with the Mad Monks. If you ignore the pre-menu logos, scoreboards and fluff like that, then the game hasn't got too long to go. Once the monk AI is…

Analysis: line tool

What I've thought would quick things to write often turn out to be the opposite. Writing the editor's line tool is a great example. This wasn't particularly difficult, just difficult to get right. I'd finished this months ago and was only recently…

Week #3 update

What I've done since Christmas## Turns out Christmas break was good for The Mad Monks Revenge. Apart from Christmas Day, I didn't really have a break either, I was too obsessed with getting work in on Lode Runner. *Current single-player gameplay*Editor * fixed bug that showed…