Week #8 update
What I've done this week## Pretty much bugger all this week. A lot was done with things you can't really see. I also sent out a couple of demos of the editor to get some more feedback and hunt for bugs. This turned out to be…
What I've done this week## Pretty much bugger all this week. A lot was done with things you can't really see. I also sent out a couple of demos of the editor to get some more feedback and hunt for bugs. This turned out to be…
What I've done this week## Overall, quite a lot was done. Nothing major (apart from AI) was done to the core code-base, but I'm still happy with what we've achieved. The game is slowly coming together! In case anyone had ever thought "I…
What I've done this week## This week was spent going through my to-do list (plain Notepad text file pinned in Visual Studio - super simple and quick to use) and checking of a lot of little minor issues. Nothing was done on the AI front as my brother…
The first thing I did after the editor UI and basic framework was up and running was to show the loaded puzzle on the screen. This was a huge step and a major morale booster for me, being able to see what I'd already spent months working on…
What I've done this week## Not a great deal has been done when written down, but visually, quite a bit has been added. *Say hello to the game intro!*All the stuff I wanted to get done this week was put off to get the player code ready…
What I've done this week## Week #4 was a bumper week! Loads of progress was made, especially with the Mad Monks. If you ignore the pre-menu logos, scoreboards and fluff like that, then the game hasn't got too long to go. Once the monk AI is…
What I've thought would quick things to write often turn out to be the opposite. Writing the editor's line tool is a great example. This wasn't particularly difficult, just difficult to get right. I'd finished this months ago and was only recently…
What I've done since Christmas## Turns out Christmas break was good for The Mad Monks Revenge. Apart from Christmas Day, I didn't really have a break either, I was too obsessed with getting work in on Lode Runner. *Current single-player gameplay*Editor * fixed bug that showed…