Same, but different #2

The more I do on my Mad Monks' Revenge remake, the more I seem to be changing. Don't worry though, the core parts are still the same, nothing to fear there. The parts that I'm changing, apart from the UI and adding new features [https:…

Happy New Year

Over the Christmas break, I've been working on movement. This actually went a lot quicker than I thought it would. * Movement for Jake & Wes is now 100% complete * Numerous small bug fixes - most of these weren't really bugs, rather I just hadn't…

Blasting

One of the main things that make Lode Runner different from other platformers is being able to blast a hole and leap into it. Blast! I thought this would be easy - something I could do quickly and move on to something else. Boy, was I wrong! How does Lode…

Abandoned ideas

Since one of my goals was to remove the OS specific dialogs, this meant ditching the Windows 3.1 style file menu. Nearly all the actions in this menu are not needed and can be removed or incorporated elsewhere. I did waste several days adding a music and lock button…

Same, but different

I might have started this project with the goal of doing a 100% clone but the more I write it, the more I seem to be changing it. But, fear not, the changes I've made haven't been too obvious or detrimental. I thought I'd…

Editor 2.0

One of the appealing features of Lode Runner is the editor. Being able to make and share puzzles means you can extend the life of the game and continue playing without getting bored. After the initial work on loading the original's artwork, I set to work writing the…

The Beginning

One of the things I wanted with my MMR was to be ability to download the original copy from Todd Daggert's [http://www.daggert.net/Folio/Programming/Presage/LodeRunner/Loderunner1.htm] site, unzip it anywhere you'd like, drop in my new EXE and perhaps another data…