Week #33 update

My brother came to visit for the start of the week and I went to visit him at the end of it. Usually when this happens little work gets done on Lode Runner. This time was different; we spent several hours playing LAN games, finding issues, and just general testing.…

Week #32 update

Like last weeks [https://www.quarkrobot.com/2016-week-31-update/] post, it appears not a great deal was done. Quite a lot of time was spent fixing the monk AI reported by Steve, Howie, Ali and others. A lot of time was also spent playing LAN games and making a list of…

Week #31 update

Rather a light week #31 was with mainly bug fixes and tweaks taking place. A name in parenthesis and in bold is the finder of the bug/quirk. Thanks to all, I really do appreciate your time and support. Cheers! Game * fixed bug that prevented monks from moving once they…

July update now ready!

The July 2016 release is now up and ready to download! This is a HUGE update so if you don't regularly grab each monthly build, you should definitely download July's. NEW: 4 players & extra game options! This monthly post covers the highlights from the last…

Week #30 update

This week has seen quite a lot done. A lot of the work has been on the TODO list for a very long time. The experimental new game options have now been added as well as the puzzle number for two-player games. The July build will be up for download…

Week #29 update

More internet troubles this week. I'm not sure if it is the solar charger failing or battery. When this happens, Gareth usually replies to your emails (most of the time under my name) and lets me know - his code is usually a build or two behind so…

Week #28 update

Welcome to another delayed blog update! Two factors were involved in the delay; my brother visiting for the weekend and rain. A few of you know that my 4G internet comes via a solar relay 3km behind my house on a mountain. Due to the position of the relay, heavy…

Week #27 update

This week was mainly focused on fixing outstanding bugs and doing a small amount of work on extra players. All of the game-crashing and show stopping bugs seem to be gone and I'm really happy with how stable the game is. I'd like to give special…